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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RetainNextChunkInSequence
(
const TSharedRef< const FSoundWaveData >& InSoundWaveData, |
AudioDecompress.h | ||
void RetainNextChunkInSequence
(
const FSoundWaveProxyPtr& InSoundWave, |
AudioDecompress.h |
RetainNextChunkInSequence(const TSharedRef< const FSoundWaveData > &, const uint32)
| Name | RetainNextChunkInSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
void RetainNextChunkInSequence
(
const TSharedRef < const FSoundWaveData > & InSoundWaveData,
const uint32 InChunkIndex
)
RetainNextChunkInSequence(const FSoundWaveProxyPtr &, const uint32)
| Name | RetainNextChunkInSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
void RetainNextChunkInSequence
(
const FSoundWaveProxyPtr & InSoundWave,
const uint32 InChunkIndex
)