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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamedCompressedInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const uint8 * GetLoadedChunk
(
const TSharedRef< const FSoundWaveData >& InSoundWaveData, |
Helper function for getting a chunk of compressed audio. | AudioDecompress.h | |
const uint8 * GetLoadedChunk
(
const FSoundWaveProxyPtr& InSoundWave, |
AudioDecompress.h |
GetLoadedChunk(const TSharedRef< const FSoundWaveData > &, uint32, uint32 &)
Description
Helper function for getting a chunk of compressed audio.
| Name | GetLoadedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
const uint8 * GetLoadedChunk
(
const TSharedRef < const FSoundWaveData > & InSoundWaveData,
uint32 ChunkIndex,
uint32 & OutChunkSize
)
a pointer to the chunk if it's loaded, nullptr otherwise.
Parameters
| Name | Remarks |
|---|---|
| InSoundWave | Pointer to the soundwave to get compressed audio from. |
| ChunkIndex | the index of the chunk to get from InSoundWave. |
| OutChunkSize | the size of the chunk. |
GetLoadedChunk(const FSoundWaveProxyPtr &, uint32, uint32 &)
| Name | GetLoadedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
const uint8 * GetLoadedChunk
(
const FSoundWaveProxyPtr & InSoundWave,
uint32 ChunkIndex,
uint32 & OutChunkSize
)