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API > API/Runtime > API/Runtime/Engine
Interface for listening to source buffers being rendered.
| Name | ISourceBufferListener |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include Path | #include "Audio.h" |
Syntax
class ISourceBufferListener
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISourceBufferListener() |
Audio.h |
Structs
| Name | Remarks |
|---|---|
| FOnNewBufferParams |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnNewBuffer
(
const FOnNewBufferParams& |
Audio.h | ||
void OnSourceReleased
(
const int32 InSourceId |
Audio.h |