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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IPrimitiveComponent
Description
Get the streamable Nanite asset if one exists for this type. Nanite streaming only supports one asset per primitive, so this isn't an array. Nanite assets are managed differently from all other assets, so we return a pointer directly instead of using FStreamingRenderAssetPrimitiveInfo.
Derived Overrides
| Name | GetStreamableNaniteAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ComponentInterfaces.h |
| Include Path | #include "Components/ComponentInterfaces.h" |
UStreamableRenderAsset * GetStreamableNaniteAsset() const