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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IMovementInterface
Description
Stops active movement. This function does NOT cancel future movement. Note: depending on the movement system this may take effect immediately or next movement update
| Name | RequestStopMovement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementInterface.h |
| Include Path | #include "GameFramework/MovementInterface.h" |
UFUNCTION (BlueprintCallable, Category="Movement")
void RequestStopMovement()