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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IMovementInterface
Description
Returns the object that owns the movement system. In a Actor/ActorComponent set up, this will typically be an Actor Note: This can return nullptr with certain movement setups
| Name | GetMovementOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementInterface.h |
| Include Path | #include "GameFramework/MovementInterface.h" |
UFUNCTION (BlueprintCallable, Category="Movement")
UObject * GetMovementOwner() const