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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAudioStreamingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool RequestChunk
(
const TSharedRef< const FSoundWaveData >& SoundWave, |
ContentStreaming.h | ||
virtual bool RequestChunk
(
const TSharedPtr< const FSoundWaveProxy >& SoundWave, |
ContentStreaming.h |
RequestChunk(const TSharedRef< const FSoundWaveData > &, uint32, TFunction< void(EAudioChunkLoadResult)>, ENamedThreads::Type, bool)
| Name | RequestChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual bool RequestChunk
(
const TSharedRef < const FSoundWaveData > & SoundWave,
uint32 ChunkIndex,
TFunction < void)> OnLoadCompleted,
ENamedThreads::Type ThreadToCallOnLoadCompletedOn,
bool bForImmediatePlayback
)
RequestChunk(const TSharedPtr< const FSoundWaveProxy > &, uint32, TFunction< void(EAudioChunkLoadResult)>, ENamedThreads::Type, bool)
| Name | RequestChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
virtual bool RequestChunk
(
const TSharedPtr < const FSoundWaveProxy > & SoundWave,
uint32 ChunkIndex,
TFunction < void)> OnLoadCompleted,
ENamedThreads::Type ThreadToCallOnLoadCompletedOn,
bool bForImmediatePlayback
)