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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleStarvation
(
const TSharedRef< const FSoundWaveData >& SoundWaveData, |
In the event that the decoder playing back the chunks is in a starvation state due to an outstanding chunk load, handle that here. | ContentStreaming.h | |
virtual void HandleStarvation
(
const TSharedPtr< FSoundWaveProxy >& SoundWave, |
ContentStreaming.h |
HandleStarvation(const TSharedRef< const FSoundWaveData > &, const uint32, const uint32, const uint32)
Description
In the event that the decoder playing back the chunks is in a starvation state due to an outstanding chunk load, handle that here.
| Name | HandleStarvation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
virtual void HandleStarvation
(
const TSharedRef < const FSoundWaveData > & SoundWaveData,
const uint32 ChunkIndex,
const uint32 InBytesProduced,
const uint32 InBytesExpected
)
HandleStarvation(const TSharedPtr< FSoundWaveProxy > &, const uint32, const uint32, const uint32)
| Name | HandleStarvation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void HandleStarvation
(
const TSharedPtr < FSoundWaveProxy > & SoundWave,
const uint32 ChunkIndex,
const uint32 InBytesProduced,
const uint32 InBytesExpected
)