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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAudioStreamingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAudioChunkHandle BuildChunkHandle
(
const uint8* InData, |
This can be called by implementers of IAudioStreamingManager to construct an FAudioChunkHandle using an otherwise inaccessible constructor. | ContentStreaming.h | |
static FAudioChunkHandle BuildChunkHandle
(
const uint8* InData, |
ContentStreaming.h |
BuildChunkHandle(const uint8 *, uint32, const TSharedRef< const FSoundWaveData > &, const FName &, uint32, uint64)
Description
This can be called by implementers of IAudioStreamingManager to construct an FAudioChunkHandle using an otherwise inaccessible constructor.
| Name | BuildChunkHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
static FAudioChunkHandle BuildChunkHandle
(
const uint8 * InData,
uint32 NumBytes,
const TSharedRef < const FSoundWaveData > & InSoundWaveData,
const FName & SoundWaveName,
uint32 InChunkIndex,
uint64 CacheLookupID
)
BuildChunkHandle(const uint8 *, uint32, const TSharedPtr< FSoundWaveProxy > &, const FName &, uint32, uint64)
| Name | BuildChunkHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
static FAudioChunkHandle BuildChunkHandle
(
const uint8 * InData,
uint32 NumBytes,
const TSharedPtr < FSoundWaveProxy > & InSoundWave,
const FName & SoundWaveName,
uint32 InChunkIndex,
uint64 CacheLookupID
)