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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddForceInlineSoundWave
(
const TSharedRef< const FSoundWaveData >& SoundWaveData |
Adds the memory usage of the force inline sound to the streaming cache budget | ContentStreaming.h | |
virtual void AddForceInlineSoundWave
(
const TSharedPtr< FSoundWaveProxy >& SoundWave |
ContentStreaming.h |
AddForceInlineSoundWave(const TSharedRef< const FSoundWaveData > &)
Description
Adds the memory usage of the force inline sound to the streaming cache budget
| Name | AddForceInlineSoundWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
virtual void AddForceInlineSoundWave
(
const TSharedRef < const FSoundWaveData > & SoundWaveData
)
AddForceInlineSoundWave(const TSharedPtr< FSoundWaveProxy > &)
| Name | AddForceInlineSoundWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
virtual void AddForceInlineSoundWave
(
const TSharedPtr < FSoundWaveProxy > & SoundWave
)