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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAsyncPhysicsStateProcessor
Description
Called on the GameThread once the component's physics state is destroyed. If necessary, free caches.
Derived Overrides
- UActorComponent::OnAsyncDestroyPhysicsStateEnd_GameThread
- UPrimitiveComponent::OnAsyncDestroyPhysicsStateEnd_GameThread
- UStaticMeshComponent::OnAsyncDestroyPhysicsStateEnd_GameThread
| Name | OnAsyncDestroyPhysicsStateEnd_GameThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/AsyncPhysicsStateProcessorInterface.h |
| Include Path | #include "Physics/Experimental/AsyncPhysicsStateProcessorInterface.h" |
virtual void OnAsyncDestroyPhysicsStateEnd_GameThread()