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Description
Converts an EMaterialShadingModel to a string description.
Tracks material resources and their shader maps that are being compiled. Uses a TRefCountPtr as this will be the only reference to a shader map while it is being compiled. Converts an EMaterialShadingModel to a string description.
| Name | GetShadingModelString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FString GetShadingModelString
(
EMaterialShadingModel ShadingModel
)