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void |
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Draws a cylinder along the axis from Start to End. |
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void |
GetCylinderMesh
(
const FVector& Base,
const FVector& XAxis,
const FVector& YAxis,
const FVector& ZAxis,
double Radius,
double HalfHeight,
int32 Sides,
const FMaterialRenderProxy* MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector& Collector,
HHitProxy* HitProxy
)
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void |
GetCylinderMesh
(
const FMatrix& CylToWorld,
const FVector& Base,
const FVector& XAxis,
const FVector& YAxis,
const FVector& ZAxis,
double Radius,
double HalfHeight,
uint32 Sides,
const FMaterialRenderProxy* MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector& Collector,
HHitProxy* HitProxy
)
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