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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GetCylinderMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void GetCylinderMesh
(
const FMatrix & CylToWorld,
const FVector & Base,
const FVector & XAxis,
const FVector & YAxis,
const FVector & ZAxis,
double Radius,
double HalfHeight,
uint32 Sides,
const FMaterialRenderProxy * MaterialInstance,
uint8 DepthPriority,
int32 ViewIndex,
FMeshElementCollector & Collector,
HHitProxy * HitProxy
)