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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/ForEachComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
template<class ComponentType, typename Func>
void ForEachComponent
(
bool bIncludeFromChildActors,
Func InFunc
) const
Remarks
Calls the compile-time lambda on each component of the specified type
Parameters
| Name | Description |
|---|---|
| ComponentType | The component class to find all components of a class derived from |
| bIncludeFromChildActors | If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well |