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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionAssetDataPatcher
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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DoPatch(FString &)
| |
|
| Name |
DoPatch |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FString & InOutString
)
DoPatch(FName &)
| |
|
| Name |
DoPatch |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FName & InOutName
)
DoPatch(FSoftObjectPath &)
| |
|
| Name |
DoPatch |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FSoftObjectPath & InOutSoft
)
DoPatch(FTopLevelAssetPath &)
| |
|
| Name |
DoPatch |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FTopLevelAssetPath & InOutPath
)