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| Name | FWorldPartitionActorFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/Filter/WorldPartitionActorFilter.h |
| Include Path | #include "WorldPartition/Filter/WorldPartitionActorFilter.h" |
Syntax
USTRUCT ()
struct FWorldPartitionActorFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionActorFilter
(
const FString& InDisplayName |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FWorldPartitionActorFilter
(
FWorldPartitionActorFilter&& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FWorldPartitionActorFilter
(
const FWorldPartitionActorFilter& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
| WorldPartition/Filter/WorldPartitionActorFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWorldPartitionActorFilter() |
WorldPartition/Filter/WorldPartitionActorFilter.h |
Structs
| Name | Remarks |
|---|---|
| FDataLayerFilter |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnWorldPartitionActorFilterChanged | TMulticastDelegate_NoParams< void > | WorldPartition/Filter/WorldPartitionActorFilter.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnWorldPartitionActorFilterChanged | FOnWorldPartitionActorFilterChanged | Static Event for when some filter changes. | WorldPartition/Filter/WorldPartitionActorFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerFilters | TMap< FSoftObjectPath, FDataLayerFilter > | List of DataLayer Assets to Include or Exclude, missing DataLayer Assets will use default behavior. | WorldPartition/Filter/WorldPartitionActorFilter.h | |
| DisplayName | FString | Transient. | WorldPartition/Filter/WorldPartitionActorFilter.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildFilters | TMap< FGuid, FWorldPartitionActorFilter * > | Map of FWorldPartitionActorFilters per Child Level Instance, recursive. | WorldPartition/Filter/WorldPartitionActorFilter.h | |
| Parent | FWorldPartitionActorFilter * | Transient. | WorldPartition/Filter/WorldPartitionActorFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChildFilter
(
const FGuid& InGuid, |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
void ClearChildFilters() |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
bool ExportTextItem
(
FString& ValueStr, |
Needed for Copy/Paste/ResetToDefault. | WorldPartition/Filter/WorldPartitionActorFilter.h | |
const TMap< FGuid, FWorldPartitionActorFilter * > & GetChildFilters() |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FWorldPartitionActorFilter * GetParentFilter() |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
bool ImportTextItem
(
const TCHAR*& Buffer, |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
void Override
(
const FWorldPartitionActorFilter& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
void RemoveChildFilter
(
const FGuid& InGuid |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
bool Serialize
(
FArchive& Ar |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FString ToString() |
WorldPartition/Filter/WorldPartitionActorFilter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FOnWorldPartitionActorFilterChanged & GetOnWorldPartitionActorFilterChanged() |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
static void RequestFilterRefresh
(
bool bIsFromUserChange |
WorldPartition/Filter/WorldPartitionActorFilter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FWorldPartitionActorFilter& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FWorldPartitionActorFilter & operator=
(
FWorldPartitionActorFilter&& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
FWorldPartitionActorFilter & operator=
(
const FWorldPartitionActorFilter& Other |
WorldPartition/Filter/WorldPartitionActorFilter.h | ||
bool operator==
(
const FWorldPartitionActorFilter& Other |
Operators. | WorldPartition/Filter/WorldPartitionActorFilter.h |