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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionActorDescStringBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
Syntax
class FWorldPartitionActorDescStringBuilder : public TStringBuilderWithBuffer< 1024 >
Inheritance Hierarchy
- TStringBuilderBase → TStringBuilderWithBuffer → FWorldPartitionActorDescStringBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionActorDescStringBuilder
(
FWorldPartitionActorDesc::EToStringMode InMode |
WorldPartition/WorldPartitionActorDesc.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LineEnd | const TCHAR * | WorldPartition/WorldPartitionActorDesc.h | ||
| LineStart | const TCHAR | WorldPartition/WorldPartitionActorDesc.h | ||
| Mode | FWorldPartitionActorDesc::EToStringMode | WorldPartition/WorldPartitionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendFromBool
(
const TCHAR* Name, |
WorldPartition/WorldPartitionActorDesc.h | ||
void AppendFromString
(
const TCHAR* Name, |
WorldPartition/WorldPartitionActorDesc.h | ||
void AppendToString
(
const TCHAR* Name, |
WorldPartition/WorldPartitionActorDesc.h |