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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldDelegates
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldGetAssetTagsWithContext |
Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc | Engine/World.h | |
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldGetAssetTags |
Engine/World.h | ||
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldCollectSaveReferencesEvent |
Callback to add references when Serialize is called during SavePackage. | Engine/World.h |
DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FWorldGetAssetTagsWithContext)
Description
Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc
| Name | DECLARE_TS_MULTICAST_DELEGATE_TwoParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldGetAssetTagsWithContext
)
DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FWorldGetAssetTags)
| Name | DECLARE_TS_MULTICAST_DELEGATE_TwoParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldGetAssetTags
)
DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FWorldCollectSaveReferencesEvent)
Description
Callback to add references when Serialize is called during SavePackage.
| Name | DECLARE_TS_MULTICAST_DELEGATE_TwoParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
DECLARE_TS_MULTICAST_DELEGATE_TwoParams
(
FWorldCollectSaveReferencesEvent
)