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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldCookPackageSplitter
| Name | ISubSplitter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldCookPackageSplitter.h |
| Include Path | #include "WorldCookPackageSplitter.h" |
Syntax
struct ISubSplitter
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISubSplitter() |
WorldCookPackageSplitter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldCookPackageSplitter.h | |||
bool PopulateGeneratedPackage
(
ICookPackageSplitter::FPopulateContext& PopulateContext |
WorldCookPackageSplitter.h | ||
bool PopulateGeneratorPackage
(
ICookPackageSplitter::FPopulateContext& PopulateContext |
WorldCookPackageSplitter.h | ||
| WorldCookPackageSplitter.h | |||
TOptional< bool > SkipSaveGeneratorPackage
(
const UPackage* OwnerPackage |
This can return true to disable the save of the generator package, for fine-tuned output control. | WorldCookPackageSplitter.h | |
void Teardown
(
ICookPackageSplitter::ETeardown Status |
WorldCookPackageSplitter.h |