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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FWorkerMemoryUsage |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path |
#include "ShaderCompiler.h" |
Syntax
struct FWorkerMemoryUsage
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PhysicalMemory |
uint64 |
The amount of physical memory used. |
ShaderCompiler.h |
|
| VirtualMemory |
uint64 |
The amount of virtual memory used (committed on Windows) |
ShaderCompiler.h |
|
| WorkerIndex |
int32 |
The index of the worker in the pool. |
ShaderCompiler.h |
|