| AttenuationSettings |
TObjectPtr< USoundAttenuation > |
Optional attenuation settings to attach to this player's voice. |
Net/VoiceConfig.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Audio|Voice|Spatialization"
|
| ComponentToAttachTo |
TObjectPtr< USceneComponent > |
Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. |
Net/VoiceConfig.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Audio|Voice|Spatialization"
|
| SourceEffectChain |
TObjectPtr< USoundEffectSourcePresetChain > |
Optional audio effects to apply to this player's voice. |
Net/VoiceConfig.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Audio|Voice|Effects"
|