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It represents a runtime virtual texture (RVT) uniform value.
| Name | FVirtualTextureUniform |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FVirtualTextureUniform : public MIR::TValue< VK_VirtualTextureUniform >
Inheritance Hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Analysis_UniformIndex | int16 | Index of this parameter in the uniform expression set generated during analysis. | Materials/MaterialIR.h | |
| Name | FScriptName | A uniquely identifying name. | Materials/MaterialIR.h | |
| VirtualTexture | URuntimeVirtualTexture * | The runtime virtual texture object. | Materials/MaterialIR.h | |
| VTLayerIndex | int16 | Field to explicitly assign a VT stack layer index (INDEX_NONE if unset). Regular VTs are assigned these indices automatically. | Materials/MaterialIR.h | |
| VTPageTableIndex | uint16 | Field to explicitly assign a VT page table index. Regular VTs are assigned these indices automatically. | Materials/MaterialIR.h |