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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetViewportClient
(
const TStrongPtrVariant< FViewportClient >& InViewportClient |
Sets the client this viewport is associated with. | UnrealClient.h | |
void SetViewportClient
(
TYPE_OF_NULLPTR InViewportClient |
UnrealClient.h | ||
void SetViewportClient
(
ClientType* InViewportClient |
UnrealClient.h |
SetViewportClient(const TStrongPtrVariant< FViewportClient > &)
Description
Sets the client this viewport is associated with. AddAssociation/RemoveAssociation will be called on the new/old clients. nullptr to clear.
| Name | SetViewportClient |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void SetViewportClient
(
const TStrongPtrVariant < FViewportClient > & InViewportClient
)
SetViewportClient(TYPE_OF_NULLPTR)
| Name | SetViewportClient |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
void SetViewportClient
(
TYPE_OF_NULLPTR InViewportClient
)
SetViewportClient(ClientType *)
| Name | SetViewportClient |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
template<UE::CPointerConvertibleTo< FViewportClient > ClientType>
void SetViewportClient
(
ClientType * InViewportClient
)