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Description
Returns a raw pointer to the client. Use when you know the Viewport will stay alive throughout the scope in which you access the returned pointer copy. Do not Viewport->GetClient()->... — either test the result, or use GetClientChecked() instead.
| Name | GetClient |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
FViewportClient * GetClient() const