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No automatic cleanup as we need to manually manage our reverse annotation map.
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| Name |
FUObjectAnnotationSparseActorList |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/UObjectAnnotationSparseActorList.h |
| Include Path |
#include "GameFramework/UObjectAnnotationSparseActorList.h" |
Syntax
template<typename InAllocatorType>
class FUObjectAnnotationSparseActorList : public FUObjectAnnotationSparse< FAnnotationSparseActorList< InAllocatorType >, false >
Inheritance Hierarchy
Typedefs
Variables
Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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GameFramework/UObjectAnnotationSparseActorList.h |
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GameFramework/UObjectAnnotationSparseActorList.h |
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Protected Virtual
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void NotifyUObjectDeleted
(
const UObjectBase* Object,
int32 Index
)
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GameFramework/UObjectAnnotationSparseActorList.h |
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