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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FType
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVector () |
Returns true if the given type is a vector primitive. | Materials/MaterialIRTypes.h | |
bool IsVector
(
int32 NumComponents |
Returns true if the given type is a vector primitive of given components. | Materials/MaterialIRTypes.h |
IsVector()
Description
Returns true if the given type is a vector primitive.
| Name | IsVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIRTypes.h |
| Include Path | #include "Materials/MaterialIRTypes.h" |
bool IsVector() const
IsVector(int32)
Description
Returns true if the given type is a vector primitive of given components.
| Name | IsVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIRTypes.h |
| Include Path | #include "Materials/MaterialIRTypes.h" |
bool IsVector
(
int32 NumComponents
) const