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API > API/Runtime > API/Runtime/Engine
| Name | FTouchState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
struct FTouchState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeviceId | FInputDeviceId | GameFramework/PlayerInput.h | ||
| Pressure | float | GameFramework/PlayerInput.h | ||
| ViewportRelativeLocation | FVector2f | GameFramework/PlayerInput.h |