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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickPrerequisite
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/EngineBaseTypes.h |
|
|
Constructor |
Engine/EngineBaseTypes.h |
|
FTickPrerequisite()
| |
|
| Name |
FTickPrerequisite |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path |
#include "Engine/EngineBaseTypes.h" |
FTickPrerequisite()
FTickPrerequisite(UObject *, struct FTickFunction &)
Description
Constructor
| |
|
| Name |
FTickPrerequisite |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path |
#include "Engine/EngineBaseTypes.h" |
FTickPrerequisite
(
UObject * TargetObject,
struct FTickFunction & TargetTickFunction
)
Parameters
| Name |
Remarks |
| TargetObject |
UObject containing this tick function. Only used to verify that the other pointer is still usable |
| TargetTickFunction |
Actual tick function to use as a prerequisite |