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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTangentSpline
Inspired by FDynamicMesh3::FChangeStamp.
| Name | FChangeStamp |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/Splines/TangentSpline.h |
| Include Path | #include "Curves/Splines/TangentSpline.h" |
Syntax
struct FChangeStamp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChangeStamp () |
Curves/Splines/TangentSpline.h | ||
FChangeStamp
(
FChangeStamp&& |
Curves/Splines/TangentSpline.h | ||
FChangeStamp
(
const FChangeStamp& |
Curves/Splines/TangentSpline.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | UE::FTransactionallySafeMutex | Guards `Value_. | Curves/Splines/TangentSpline.h | |
| Value | uint32 | The change stamp is incremented when modifications occur. It's guarded by `Mutex_. | Curves/Splines/TangentSpline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetValue() |
Returns the current change value in a thread-safe, transactionally-safe way. | Curves/Splines/TangentSpline.h | |
void Increment() |
Updates the change stamp in an thread-safe, transactionally-safe way. | Curves/Splines/TangentSpline.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChangeStamp & operator=
(
const FChangeStamp& |
Curves/Splines/TangentSpline.h | ||
FChangeStamp & operator=
(
FChangeStamp&& |
Curves/Splines/TangentSpline.h |