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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSubsurfaceProfileTexture
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/SubsurfaceProfile.h |
|
|
|
Engine/SubsurfaceProfile.h |
|
UpdateProfile(const FSubsurfaceProfileStruct, const USubsurfaceProfile *)
| |
|
| Name |
UpdateProfile |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path |
#include "Engine/SubsurfaceProfile.h" |
void UpdateProfile
(
const FSubsurfaceProfileStruct Settings,
const USubsurfaceProfile * Profile
)
Parameters
| Name |
Remarks |
| InProfile |
must not be 0, game thread pointer, do not dereference, only for comparison |
UpdateProfile(int32, const FSubsurfaceProfileStruct)
| |
|
| Name |
UpdateProfile |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path |
#include "Engine/SubsurfaceProfile.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
void UpdateProfile
(
int32 AllocationId,
const FSubsurfaceProfileStruct Settings
)
Parameters
| Name |
Remarks |
| InProfile |
must not be 0, game thread pointer, do not dereference, only for comparison |