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API > API/Runtime > API/Runtime/Engine
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| Name |
FSubstrateShadingModels |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path |
#include "Materials/MaterialIR.h" |
Syntax
struct FSubstrateShadingModels : public MIR::TInstruction< VK_SubstrateShadingModels, 24 >
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Anisotropy |
FValue * |
|
Materials/MaterialIR.h |
|
| BaseColor |
FValue * |
|
Materials/MaterialIR.h |
|
| BasisIndexMacro |
FValue * |
|
Materials/MaterialIR.h |
|
| bFullySimplifiedInstruction |
bool |
|
Materials/MaterialIR.h |
|
| bHasDynamicShadingModels |
bool |
|
Materials/MaterialIR.h |
|
| ClearCoat |
FValue * |
|
Materials/MaterialIR.h |
|
| ClearCoat_BasisIndexMacro |
FValue * |
|
Materials/MaterialIR.h |
|
| ClearCoatNormal |
FValue * |
|
Materials/MaterialIR.h |
|
| ClearCoatRoughness |
FValue * |
|
Materials/MaterialIR.h |
|
| ColorScaleBehindWater |
FValue * |
|
Materials/MaterialIR.h |
|
| CustomTangent |
FValue * |
|
Materials/MaterialIR.h |
|
| EmissiveColor |
FValue * |
|
Materials/MaterialIR.h |
|
| Metallic |
FValue * |
|
Materials/MaterialIR.h |
|
| Normal |
FValue * |
|
Materials/MaterialIR.h |
|
| Opacity |
FValue * |
|
Materials/MaterialIR.h |
|
| Roughness |
FValue * |
|
Materials/MaterialIR.h |
|
| ShadingModel |
FValue * |
|
Materials/MaterialIR.h |
|
| Specular |
FValue * |
|
Materials/MaterialIR.h |
|
| SubSurfaceColor |
FValue * |
|
Materials/MaterialIR.h |
|
| SubSurfaceProfileId |
FValue * |
|
Materials/MaterialIR.h |
|
| Tangent |
FValue * |
|
Materials/MaterialIR.h |
|
| ThinTranslucentSurfaceCoverage |
FValue * |
|
Materials/MaterialIR.h |
|
| ThinTranslucentTransmittanceColor |
FValue * |
|
Materials/MaterialIR.h |
|
| WaterAbsorptionCoefficients |
FValue * |
|
Materials/MaterialIR.h |
|
| WaterPhaseG |
FValue * |
|
Materials/MaterialIR.h |
|
| WaterScatteringCoefficients |
FValue * |
|
Materials/MaterialIR.h |
|