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Material IR representation of the FSubstrateData shader parameter to transition legacy materials into Substrate.
| Name | FSubstrateDefaultSlab |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FSubstrateDefaultSlab : public MIR::TInstruction< VK_SubstrateDefaultSlab, 0 >
Inheritance Hierarchy
- FValue → FInstruction → TInstruction → FSubstrateDefaultSlab
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Dummy | FValue * | Materials/MaterialIR.h |