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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingTextureLevelContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessMaterial
(
const FBoxSphereBounds& ComponentBounds, |
Engine/TextureStreamingTypes.h | ||
void ProcessMaterial
(
const FBoxSphereBounds& ComponentBounds, |
Engine/TextureStreamingTypes.h |
ProcessMaterial(const FBoxSphereBounds &, const FPrimitiveMaterialInfo &, float, TArray< FStreamingRenderAssetPrimitiveInfo > &, bool)
| Name | ProcessMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
void ProcessMaterial
(
const FBoxSphereBounds & ComponentBounds,
const FPrimitiveMaterialInfo & MaterialData,
float ComponentScaling,
TArray < FStreamingRenderAssetPrimitiveInfo > & OutStreamingTextures,
bool bIsComponentBuildDataValid
)
ProcessMaterial(const FBoxSphereBounds &, const FPrimitiveMaterialInfo &, float, TArray< FStreamingRenderAssetPrimitiveInfo > &, bool, const UPrimitiveComponent *)
| Name | ProcessMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
void ProcessMaterial
(
const FBoxSphereBounds & ComponentBounds,
const FPrimitiveMaterialInfo & MaterialData,
float ComponentScaling,
TArray < FStreamingRenderAssetPrimitiveInfo > & OutStreamingTextures,
bool bIsComponentBuildDataValid,
const UPrimitiveComponent * DebugComponent
)