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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManagerCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyPrimitiveUpdated_Concurrent
(
const IPrimitiveComponent* Primitive |
Called when a primitive streaming data needs to be updated in the last stage of the frame. | ContentStreaming.h | |
void NotifyPrimitiveUpdated_Concurrent
(
const UPrimitiveComponent* Primitive |
ContentStreaming.h |
NotifyPrimitiveUpdated_Concurrent(const IPrimitiveComponent *)
Description
Called when a primitive streaming data needs to be updated in the last stage of the frame.
| Name | NotifyPrimitiveUpdated_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void NotifyPrimitiveUpdated_Concurrent
(
const IPrimitiveComponent * Primitive
)
NotifyPrimitiveUpdated_Concurrent(const UPrimitiveComponent *)
| Name | NotifyPrimitiveUpdated_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
void NotifyPrimitiveUpdated_Concurrent
(
const UPrimitiveComponent * Primitive
)