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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyPrimitiveDetached
(
const IPrimitiveComponent* Primitive |
Called when a primitive is detached from an actor or another component. | ContentStreaming.h | |
void NotifyPrimitiveDetached
(
const UPrimitiveComponent* Primitive |
ContentStreaming.h |
NotifyPrimitiveDetached(const IPrimitiveComponent *)
Description
Called when a primitive is detached from an actor or another component.
| Name | NotifyPrimitiveDetached |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void NotifyPrimitiveDetached
(
const IPrimitiveComponent * Primitive
)
NotifyPrimitiveDetached(const UPrimitiveComponent *)
| Name | NotifyPrimitiveDetached |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
void NotifyPrimitiveDetached
(
const UPrimitiveComponent * Primitive
)