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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddRequest
(
uint32 RuntimeResourceID, |
Rendering/NaniteStreamingManager.h | ||
bool AddRequest
(
uint32 RuntimeResourceID, |
Rendering/NaniteStreamingManager.h |
AddRequest(uint32, uint32, uint32)
| Name | AddRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteStreamingManager.h |
| Include Path | #include "Rendering/NaniteStreamingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp |
bool AddRequest
(
uint32 RuntimeResourceID,
uint32 PageIndex,
uint32 Priority
)
AddRequest(uint32, uint32, uint32, uint32)
| Name | AddRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteStreamingManager.h |
| Include Path | #include "Rendering/NaniteStreamingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp |
bool AddRequest
(
uint32 RuntimeResourceID,
uint32 PageIndex,
uint32 VirtualPageIndex,
uint32 Priority
)