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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingGenerationActorDescVie-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString
(
FWorldPartitionActorDesc::EToStringMode Mode |
WorldPartition/WorldPartitionStreamingGeneration.h | ||
FString ToString
(
EToStringMode ActorDescViewMode, |
WorldPartition/WorldPartitionStreamingGeneration.h |
ToString(FWorldPartitionActorDesc::EToStringMode)
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
virtual FString ToString
(
FWorldPartitionActorDesc::EToStringMode Mode
) const
ToString(EToStringMode, FWorldPartitionActorDesc::EToStringMode, TFunctionRef< bool(const TArray< FName > &, TArray< const UDataLayerInstance * > &)>)
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
FString ToString
(
EToStringMode ActorDescViewMode,
FWorldPartitionActorDesc::EToStringMode ActorDescMode,
TFunctionRef < bool< FName > &, TArray < const UDataLayerInstance * > &)> GetRuntimeDataLayerInstancesFromNamesFunc
) const