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Parameters for an async load
| Name | FStreamableAsyncLoadParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
Syntax
struct FStreamableAsyncLoadParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bManageActiveHandle | bool | [optional] If true, the manager will keep the streamable handle active until explicitly released | Engine/StreamableManager.h | |
| bStartStalled | bool | [optional] If true, the handle will start in a stalled state and will not attempt to actually async load until StartStalledHandle is called on it | Engine/StreamableManager.h | |
| bUseJustInTimeAsyncLoader | bool | [optional] If true, async load requests will be trickled to the async loader instead of queueing all at once, while continuing to queue subsequent requests as processed on the AsyncLoadingThread Useful for not overloading the async loading queue and if improved control over prioritization/cancellation is needed (remaining requests are queued at updated handle priorities and only if necessary/not cancelled) | Engine/StreamableManager.h | |
| DownloadParams | TOptional< FStreamableDownloadParams > | [optional] EXPERIMENTAL - If present, will attempt to download necessary packages with IoStoreOnDemand | Engine/StreamableManager.h | |
| OnCancel | FStreamableDelegateWithHandle | [optional] Delegate to call when the load is canceled. | Engine/StreamableManager.h | |
| OnComplete | FStreamableDelegateWithHandle | [optional] Delegate to call when load finishes. | Engine/StreamableManager.h | |
| OnUpdate | FStreamableUpdateDelegate | [optional] delegate that is called periodically as request updates | Engine/StreamableManager.h | |
| Priority | TAsyncLoadPriority | [optional] Priority to pass to the streaming system, higher priority will be loaded first | Engine/StreamableManager.h | |
| TargetsToStream | TArray< FSoftObjectPath > | Assets to load off disk | Engine/StreamableManager.h |