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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshRayTracingProxyLOD
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void IssueRequest
(
FBulkDataBatchRequest& Request, |
StaticMeshResources.h | ||
virtual void IssueRequest
(
FBulkDataBatchRequest& Request, |
StaticMeshResources.h |
IssueRequest(FBulkDataBatchRequest &, FIoBuffer &, bool)
| Name | IssueRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
virtual void IssueRequest
(
FBulkDataBatchRequest & Request,
FIoBuffer & RequestBuffer,
bool bBuffersOnly
)
IssueRequest(FBulkDataBatchRequest &, FIoBuffer &, EAsyncIOPriorityAndFlags, bool)
| Name | IssueRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
virtual void IssueRequest
(
FBulkDataBatchRequest & Request,
FIoBuffer & RequestBuffer,
EAsyncIOPriorityAndFlags Priority,
bool bBuffersOnly
)