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FVertexStreamComponent |
ColorComponent |
The stream to read the vertex color from. |
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FRHIShaderResourceView * |
ColorComponentsSRV |
A SRV to manually bind and load Colors in the vertex shader. |
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uint32 |
ColorIndexMask |
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FVertexStreamComponent |
LightMapCoordinateComponent |
The stream to read the shadow map texture coordinates from. |
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int8 |
LightMapCoordinateIndex |
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uint8 |
LODLightmapDataIndex |
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uint8 |
NumTexCoords |
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FVertexStreamComponent |
PositionComponent |
The stream to read the vertex position from. |
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FRHIShaderResourceView * |
PositionComponentSRV |
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FVertexStreamComponent[2] |
TangentBasisComponents |
The streams to read the tangent basis from. |
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FRHIShaderResourceView * |
TangentsSRV |
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TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > |
TextureCoordinates |
The streams to read the texture coordinates from. |
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FRHIShaderResourceView * |
TextureCoordinatesSRV |
A SRV to manually bind and load TextureCoordinates in the vertex shader. |