Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FStaticMeshDataType
- FGPUSkinDataType
- FGPUSkinAPEXClothDataType
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
Syntax
struct FGPUSkinDataType : public FStaticMeshDataType
Remarks
Stream component data bound to GPU skinned vertex factory
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVertexStreamComponent | BlendOffsetCount | The stream to read the blend stream offset and num of influences from | |
| bool | bMorphTarget | If this is a morph target | |
| FVertexStreamComponent | BoneIndices | The stream to read the bone indices from | |
| FVertexStreamComponent | BoneWeights | The stream to read the bone weights from | |
| bool | bUse16BitBoneIndex | If the bone indices are 16 or 8-bit format | |
| FVertexStreamComponent | DeltaPositionComponent | Morph target stream which has the position deltas to add to the vertex position | |
| FVertexStreamComponent | DeltaTangentZComponent | Morph target stream which has the TangentZ deltas to add to the vertex normals | |
| FVertexStreamComponent | ExtraBoneIndices | The stream to read the extra bone indices from | |
| FVertexStreamComponent | ExtraBoneWeights | The stream to read the extra bone weights from | |
| FMorphVertexBufferPool * | MorphVertexBufferPool | Morph vertex buffer pool double buffering delta data | |
| uint32 | NumBoneInfluences | Number of bone influences |