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A simple struct that stores velocities for an FTransform.
| Name | FSpringTransformVelocity |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintSpringMathLibrary.h |
| Include Path | #include "Kismet/BlueprintSpringMathLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FSpringTransformVelocity
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocity | FVector | Change in rotation over time in deg/s. | Kismet/BlueprintSpringMathLibrary.h |
|
| LinearVelocity | FVector | Change in Location over time in cm/s. | Kismet/BlueprintSpringMathLibrary.h |
|
| ScalarVelocity | FVector | Change in scale over time. | Kismet/BlueprintSpringMathLibrary.h |
|