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API > API/Runtime > API/Runtime/Engine
Factory specific params
| Name | FSplineMeshVertexFactoryShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
Syntax
class FSplineMeshVertexFactoryShaderParameters : public FVertexFactoryShaderParameters
Inheritance Hierarchy
- FVertexFactoryShaderParameters → FSplineMeshVertexFactoryShaderParameters
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalBaseType | typename TGetBaseTypeHelper< FSplineMeshVertexFactoryShaderParameters >::Type | SplineMeshSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
SplineMeshSceneProxy.h | ||
INTERNAL_DECLARE_TYPE_LAYOUT_COMMON
(
FSplineMeshVertexFactoryShaderParameters |
SplineMeshSceneProxy.h | ||
INTERNAL_LAYOUT_INTERFACE_PREFIX_NonVirtual() |
SplineMeshSceneProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
SplineMeshSceneProxy.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
SplineMeshSceneProxy.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
SplineMeshSceneProxy.h |