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| Name | FSplineMeshVFPrimitiveShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
Syntax
class FSplineMeshVFPrimitiveShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplineMeshVFPrimitiveShaderParameters() |
SplineMeshSceneProxy.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdSplineParams |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SplineMeshSceneProxy.h | |
| zzLastMemberId | zzNextMemberIdSplineParams | SplineMeshSceneProxy.h | |
| zzMemberFunc | zzFuncPtr(*) | SplineMeshSceneProxy.h | |
| zzMemberIdSplineParams | zzFirstMemberId | SplineMeshSceneProxy.h | |
| zzTThisStruct | FSplineMeshVFPrimitiveShaderParameters | SplineMeshSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplineParams | TShaderParameterTypeInfo< FVector4f[SPLINE_MESH_PARAMS_FLOAT4_SIZE]>::TAlignedType | SplineMeshSceneProxy.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FSplineMeshVFPrimitiveShaderParameters& InContents, |
SplineMeshSceneProxy.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SplineMeshSceneProxy.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
SplineMeshSceneProxy.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSplineParams, |
SplineMeshSceneProxy.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SplineMeshSceneProxy.h |