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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineMeshVFPrimitiveShaderPara-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
SplineMeshSceneProxy.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSplineParams, |
SplineMeshSceneProxy.h |
zzAppendMemberGetPrev(zzFirstMemberId)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId
)
zzAppendMemberGetPrev(zzNextMemberIdSplineParams, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSplineParams,
TArray < FShaderParametersMetadata::FMember > * Members
)