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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineMeshSceneProxyDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFrom
(
const USplineMeshComponent* InComponent |
SplineMeshSceneProxyDesc.h | ||
void InitializeFrom
(
const FSplineMeshShaderParams& ShaderParams, |
SplineMeshSceneProxyDesc.h |
InitializeFrom(const USplineMeshComponent *)
| Name | InitializeFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxyDesc.h |
| Include Path | #include "SplineMeshSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxyDesc.cpp |
void InitializeFrom
(
const USplineMeshComponent * InComponent
)
InitializeFrom(const FSplineMeshShaderParams &, const UStaticMesh , const FStaticMeshRenderData )
| Name | InitializeFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxyDesc.h |
| Include Path | #include "SplineMeshSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxyDesc.cpp |
void InitializeFrom
(
const FSplineMeshShaderParams & ShaderParams,
const UStaticMesh * StaticMesh,
const FStaticMeshRenderData * RenderData
)