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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineMeshSceneProxyDesc
Description
Lumen mesh cards bounds are built in mesh space so we need to compute a new one after the mesh is distorted. The bounds is an AABB. To get a tighter bounds, we build a new coordinate frame instead of using the component space frame.
| Name | ComputeDistortedBoundsForLumenCardCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxyDesc.h |
| Include Path | #include "SplineMeshSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxyDesc.cpp |
bool ComputeDistortedBoundsForLumenCardCapture
(
const FVector & LocalToWorldScale,
FBox & OutMeshCardsBounds,
FTransform & OutMeshCardsToLocal
) const
Whether the resulting box and transform already have local to world scale applied