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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWaveProxyReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundWaveProxyReader
(
FSoundWaveDataRef InWaveData, |
Construct a wave proxy reader.Construct a wave proxy reader. | Sound/SoundWaveProxyReader.h | |
FSoundWaveProxyReader
(
FSoundWaveProxyRef InWaveProxy, |
Sound/SoundWaveProxyReader.h |
FSoundWaveProxyReader(FSoundWaveDataRef, const FSettings &)
Description
Construct a wave proxy reader.
Construct a wave proxy reader.
| Name | FSoundWaveProxyReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyReader.h |
| Include Path | #include "Sound/SoundWaveProxyReader.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProxyReader.cpp |
FSoundWaveProxyReader
(
FSoundWaveDataRef InWaveData,
const FSettings & InSettings
)
Parameters
| Name | Remarks |
|---|---|
| InWaveData | A TSharedRef of a const FSoundWaveData which is to be played. |
| InSettings | Reader settings. |
FSoundWaveProxyReader(FSoundWaveProxyRef, const FSettings &)
| Name | FSoundWaveProxyReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyReader.h |
| Include Path | #include "Sound/SoundWaveProxyReader.h" |
FSoundWaveProxyReader
(
FSoundWaveProxyRef InWaveProxy,
const FSettings & InSettings
)