Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWaveProxyPlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetSoundWave
(
const TSharedRef< const FSoundWaveData >& InWaveData |
Set the SoundWave Data to play | Sound/SoundWaveProxyPlayer.h | |
bool SetSoundWave
(
FSoundWaveProxyPtr InWaveProxy |
Sound/SoundWaveProxyPlayer.h |
SetSoundWave(const TSharedRef< const FSoundWaveData > &)
Description
Set the SoundWave Data to play
if the FSoundWaveData has invalid data or is unabled to be decoded, the player will be reset and this will return 'false'
| Name | SetSoundWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyPlayer.h |
| Include Path | #include "Sound/SoundWaveProxyPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProxyPlayer.cpp |
bool SetSoundWave
(
const TSharedRef < const FSoundWaveData > & InWaveData
)
whether the player is valid for playback
Parameters
| Name | Remarks |
|---|---|
| InWaveData |
SetSoundWave(FSoundWaveProxyPtr)
| Name | SetSoundWave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyPlayer.h |
| Include Path | #include "Sound/SoundWaveProxyPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProxyPlayer.cpp |
bool SetSoundWave
(
FSoundWaveProxyPtr InWaveProxy
)